Rubik's Cube Move Notation
Understand standard algorithms easily. Click any notation button below to see the move executed on the 3D cube!
Interactive Notation Sandbox
Each letter indicates which face to turn when holding the cube in front of you. Click any turn key to test:
Notation Rules & Symbols Explained
Single Capital Letter (e.g. R, U, F)
Turn that face 90 degrees clockwise, as if looking directly at that specific face.
Letter with an Apostrophe / Prime (e.g. R', U')
Turn that face 90 degrees counter-clockwise (in reverse direction).
Letter followed by a 2 (e.g. R2, U2)
Turn that face 180 degrees (a half-turn). Direction does not matter since two 90° turns end up in the exact same spot.
Put Your Notation Skills Into Practice
Apply what you learned to solve cubes or practice algorithms.
Beginner Guide
Follow our 3D layer-by-layer guide from Daisy to solved cube.
Cheat Sheet →Algorithm Library
Quick reference cards for Triggers, Sune, Niklas, and OLL/PLL.
Free Play Sandbox →3D Simulator
Freely rotate, scramble, and test face turns in real-time 3D.
NxN State Solver →Custom Visual Solver
Paint any scramble to generate step-by-step 3D solution moves.